Wednesday, September 15, 2021

Be Cool, Scooby-Doo! - S01E20 - Giant Problems - Toonstalgia

Be Cool, Scooby-Doo! - Giant Problems

Season 1, Episode 20

Premiered March 12, 2016

Quickly

The gang investigates a Giant at Daphne's family's castle.

Thoughts, Details and Recap

The gang visits a castle Daphne's family recently discovered they owned. They meet Colin McQuaid, a local historian who tells them the land is cursed by a giant. Shaggy and Scooby splits off into their own plot. They meet a chef who offers them a meal then sucks them into an Irish Green Eggs and Ham.

Daphne, Velma and Fred investigate. Fred walks around with a helmet, sword and shield. I appreciate the detail of the Mystery Machine emblazoned on the shield. Velma is rendered incapable of understanding Daphne when she affects an Irish accent.

This episode sets up the clues well. Scooby notes a scent of oil in the footprint of the giant. Velma notices the giant avoided entering the water. They repair to the library for research and discover a map of the area and a history detailing how the land was once inhabited by magical creatures.

Daphne and Fred find their way to the giant's sitting room. Velma, Shaggy and Scooby see Daphne and Fred fleeing from the giant as they drive back from investigating in town. This leads to a very strong chase scene with Velma driving.

They don't so much have a trap as a Kaiju fight. The gang throws down with the giant using the transformed Mystery Machine.

They unmask the historian that was working for a theme park developer. They lay out the mystery. The historian protests they were wrong but they ignore him.

This is one of the top episodes. It is great to see an episode where the bad guy's robot almost makes perfect sense.

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